Monday, November 3, 2008

PowerPoint Presentation: VR Gaming

I did my presentation on virtual world gaming. Virtual world gaming is a form of socializing across the world through a video game-like atmosphere. Players control different character avatars and interact with each other in different fantasy worlds. Some worlds can seem dead on to the real world, like Second Life, while others, like World of Warcraft, are completely fantasy.

The four most popular virtual reality games are Second Life, Active Worlds, Club Penguin, and World of Warcraft.

Second Life, is a world that is almost identical to the real world. Within this world, users can do anything. When I say anything, I mean anything. There are currently over 15 million users. Certain controversy has developed with this game, however. For instance, there have been cases in which people have actually divorced their real spouse in order to marry their fictional spouse.

Club Penguin, which has over 12 million users, is more directed towards children. Run by Disney, is more simple. Users create a penguin character and walk around in a penguin world with certain activities with each other.

Active Worlds is a very similar to Second Life. However, this is more building housing and land based as opposed to full activities in the real world. There are currently 2 million users.

World of Warcraft is the second most populated virtual world. There are currently 11 million users. WoW is the most video game-like virtual world of them all. It is probably the furthest from the real world due to the fantasy-like characters, lands, and activities. Controversy surrounding WoW are extreme cases of addiction. One case, a teenager played the game for 19 straight hours and died as a result of fatigue and dehydration.

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